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Shure MV7+

USB now, an XLR interface later.

Elgato Wave:3 MK.2

A USB microphone with Elgato’s Wave Link software.

Before you choose

Shure MV7+

The catch: Use USB for the microphone’s DSP and headphone features. On XLR, plan processing and monitoring at the interface; those USB features do not follow the analog cable.

You need:

  • A microphone stand or boom arm

Check first:

  • For USB: a USB-C port on your computer

Elgato Wave:3 MK.2

The catch: Choose the MK.2 as your audio device and set up its processing before adding it to OBS; guides for the first Wave:3 describe different processing.

Check first:

  • A USB port that fits the cable

Everything to check before you buy

Where they differ

SpecsShure MV7+Elgato Wave:3 MK.2
ConnectionUSB and XLRUSB
Shure MV7+ also has an XLR output for an audio interface; Elgato Wave:3 MK.2 connects over USB only.
CapsuleDynamicCondenser
Shure MV7+ is dynamic, which picks up less of the room; Elgato Wave:3 MK.2 is a condenser, which suits a quiet room.
Stand in the boxNoYes
Elgato Wave:3 MK.2 comes with a desk stand; Shure MV7+ needs a stand or boom arm.

Where they are the same

Pickup patterns
Cardioid
Best USB recording format
24-bit, 48 kHz
Processing on the microphone
Yes
Headphone socket
Yes

Not enough data to compare

We haven’t confirmed a figure for one or both models on: Preamp gain needed, XLR cable in the box, USB cable in the box. The site leaves these out rather than guess.

What else each needs

Shure MV7+

MV7+
For USB: a USB-C port on your computer
For XLR: an audio interface or mixer with an XLR microphone input
For XLR: an XLR cable
A microphone stand or boom arm
Wired headphones with a 3.5 mm plug
  • Check first: For USB: a USB-C port on your computer. The cable in the box has USB-C at both ends. If your computer only has USB-A ports, you need a USB-C to USB-A cable rated for the same speed.
  • Optional: For XLR: an audio interface or mixer with an XLR microphone input. A computer has no XLR input. The interface’s preamp raises the microphone’s signal and sends it to the computer over USB.
  • Optional: For XLR: an XLR cable. None comes in the box.
  • You need: A microphone stand or boom arm. No stand comes in the box; it mounts on a 5/8-inch thread.
  • Optional: Wired headphones with a 3.5 mm plug. Its headphone socket lets you hear yourself straight from the microphone, before the computer adds delay.

Elgato Wave:3 MK.2

Wave:3 MK.2
A USB port that fits the cable
A boom arm, if you want it closer
Wired headphones with a 3.5 mm plug
  • Check first: A USB port that fits the cable. A USB-C cable is in the box; check its other end against your computer’s ports.
  • Optional: A boom arm, if you want it closer. A desk stand is in the box. An arm lets you bring the microphone nearer your mouth without it sitting in the camera shot; check the arm fits its 1/4-inch, 5/8-inch or 3/8-inch thread.
  • Optional: Wired headphones with a 3.5 mm plug. Its headphone socket lets you hear yourself straight from the microphone, before the computer adds delay.

Next step

Put either model into the setup builder to check it against your computer and the rest of your gear, or see all 27 side by side in USB microphones for streaming compared. Test your microphone before you go live.

Full profiles: Shure MV7+ and Elgato Wave:3 MK.2.

Sources